However, I still occasionally receive inquiries from netizens (regardless of whether they are readers of the two books), inquiring about the way of compiling the console mode, or asking them about their problems. is listed on p.224, and is listed on p.233. So no matter in the "MFC" or "Multi-type and Virtual" books, I will briefly describe the operation method under the console mode. When we have a basic understanding of the compiler, we can use the integrated environment. With so many windows, so many functions, and so many default values in the integrated environment, novice programmers will be confused and unable to master some valuable knowledge and experience in the process of program compilation.
In other words, don't enter the integrated environment (IDE) at the beginning. Not only do I think that the C/C++ program development object should be based on the console mode in the early stage, I also believe that the C/C++ program development environment should be based on the console mode in the early stage. Sure enough, the world cannot be the same, and everyone has different opinions:) I have always thought that this is a matter of course, but I have always found that in many colleges and universities freshman C/C++ courses, students must write a little writer, a little painter, a little abacus. The so-called console program is a program in text mode, in which we can well practice the C/C++ language foundation without being distracted by other unnecessary GUI branches.
In other words, don't want to write GUI programs, want to open windows, or want to have dazzling and beautiful screens from the beginning-it's just to fly before you leave, and you can help it. I always encourage C/C++ learners to target console mode (DOS-like) programs when they are new to this programming language.